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	<title>Zack Rock's Illustration Blog &#187; Job</title>
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	<link>http://www.zackrock.com/blog</link>
	<description>Blogging Stuff So You Don't Have To</description>
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		<title>Putting the F-U-N in FUNRNACE!</title>
		<link>http://www.zackrock.com/blog/2010/03/10/putting-the-f-u-n-in-funrnace/</link>
		<comments>http://www.zackrock.com/blog/2010/03/10/putting-the-f-u-n-in-funrnace/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:19:03 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Drewsday]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/?p=563</guid>
		<description><![CDATA[A few of my loyal readers have shown interest in a behind-the-scenes look at how the environments are created, from sketch to the finished product. While I&#8217;ve handled this a bit in previous posts, let me take you through the process step-by-step, focusing on a single object in the cellar environment from Warnings at Waverly Academy: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_FurnaceBP_OVL.jpg"><br />
</a><a href="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg"><img title="Drewsday" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg" alt="" width="600" height="148" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CellarConcept.jpg"><img title="CellarConcept" src="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CellarConcept.jpg" alt="" width="600" height="381" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_NavC_OVL.jpg"><img title="CEL_NavC_OVL" src="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_NavC_OVL.jpg" alt="" width="600" height="361" /></a></p>
<p><span style="color: #000000; -webkit-text-decorations-in-effect: none;">A few of my loyal readers have shown interest in a behind-the-scenes look at how the environments are created, from sketch to the finished product. While I&#8217;ve handled this a bit in <a href="http://www.zackrock.com/blog/2008/10/09/2-d-or-not-2-d-dont-quip-your-day-job/" target="_self">previous posts</a>, let me take you through the process step-by-step, focusing on a single object in the cellar environment from <em><a href="http://www.herinteractive.com/game.php?game_id=21" target="_blank">Warnings at Waverly Academy</a></em>: the furnace.</span></p>
<p>The cellar furnace played a dual role in the game &#8211; it not only had to add to the spooky atmosphere we were trying to create, it also was the scene of one of the game&#8217;s puzzles. This meant I had to design a furnace with a lot of character that also had specific features (ten valves) that could be seen on a single game screen (so the player could solve it without navigating away). Sorta tricky.</p>
<p>After studying a LOT of reference photos of old, rusty furnaces, this is what I came up with: <a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/FurnaceConcept.jpg"><img title="FurnaceConcept" src="http://www.zackrock.com/blog/wp-content/uploads/2010/03/FurnaceConcept.jpg" alt="" width="600" height="552" /></a></p>
<p>If you squint really hard you can make out a skull shape to it. Squint harder.</p>
<p>I sent this to my 3-D partner (in this case the talented Josh Crandall), who created a model of the object (in yellow, below) and unwrapped its separate elements:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_Furnace-copy.jpg"><img title="CEL_Furnace copy" src="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_Furnace-copy.jpg" alt="" width="600" height="320" /></a>Next, I took the unwrapped file into Photoshop and created a 2-D texture for my 3-D partner to put on top of his model. In this case, since the furnace was supposedly constructed out of the same metal, the resulting texture ended up looking like a big rectangle of rust with some shaded bits here and there:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_Furnace2_d.jpg"><img title="CEL_Furnace2_d" src="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_Furnace2_d.jpg" alt="" width="600" height="320" /></a>Doesn&#8217;t look like much, right? But put it in the game environment, add some environmental effects, and viola: big, spooky, puzzling furnace:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_FurnaceBP_OVL.jpg"><img title="CEL_FurnaceBP_OVL" src="http://www.zackrock.com/blog/wp-content/uploads/2010/03/CEL_FurnaceBP_OVL.jpg" alt="" width="600" height="361" /></a></p>
<p>Ta-da!</p>
<p>And now I&#8217;ve got just a touch of bad news. I&#8217;m running out of interesting things to show you from games that have already been released, and I can&#8217;t show you art from games that have <em>yet</em> to be released. So, until the next game is out, the Drewsday posts will be a bit more sporadic. However, once the new game is released I&#8217;ll have just a TON of fun stuff to show you guys, so watch for that around&#8230; er&#8230; July? I think?</p>
<p>Anyway, Cheers!</p>
<p>—————-</p>
<p>Remember, you can always find me on <a href="http://twitter.com/ZackRock" target="_self">Twitter</a> and <a href="http://www.etsy.com/shop/ZackRock" target="_self">Etsy</a>!</p>
<h6 style="text-align: center;">All the images in this post (except the header), © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>1</slash:comments>
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		<title>Just caws</title>
		<link>http://www.zackrock.com/blog/2010/01/26/just-caws/</link>
		<comments>http://www.zackrock.com/blog/2010/01/26/just-caws/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 04:28:00 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Bird]]></category>
		<category><![CDATA[Drewsday]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/?p=492</guid>
		<description><![CDATA[Another book illustration, this for the century-old journal belonging to the headmistress of Waverly Academy. In the game, knowledge of the various parts of the crow&#8217;s anatomy is used to solve a puzzle. That&#8217;s right, we provide gamers with entertaining adventures and teach them fundamental aspects of ornithology. Did I mention I love my job? [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg"><img class="aligncenter size-full wp-image-322" title="Drewsday" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg" alt="" width="600" height="148" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/01/CrowBook.jpg"><img class="aligncenter size-full wp-image-491" title="CrowBook" src="http://www.zackrock.com/blog/wp-content/uploads/2010/01/CrowBook.jpg" alt="" width="600" height="361" /></a>Another book illustration, this for the century-old journal belonging to the headmistress of <a href="http://www.herinteractive.com/game.php?game_id=21" target="_blank">Waverly Academy</a>. In the game, knowledge of the various parts of the crow&#8217;s anatomy is used to solve a puzzle. That&#8217;s right, we provide gamers with entertaining adventures <em>and</em> teach them fundamental aspects of ornithology.</p>
<p>Did I mention I love my job?</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2010/01/Crow001.jpg"><img class="aligncenter size-full wp-image-493" title="Crow001" src="http://www.zackrock.com/blog/wp-content/uploads/2010/01/Crow001.jpg" alt="" width="600" height="376" /></a></p>
<p>—————-</p>
<p>Remember, you can always find me on <a href="http://twitter.com/ZackRock" target="_self">Twitter</a> and <a href="http://www.etsy.com/shop/ZackRock" target="_self">Etsy</a>!</p>
<h6 style="text-align: center;">All the images in this post (except the header), © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>1</slash:comments>
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		<title>Et tu, Art Brute?</title>
		<link>http://www.zackrock.com/blog/2009/12/29/et-tu-art-brute/</link>
		<comments>http://www.zackrock.com/blog/2009/12/29/et-tu-art-brute/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 23:31:57 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Drewsday]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/?p=398</guid>
		<description><![CDATA[At last, the same paint used by your favorite abstract artists is now available at your local home improvment store! With Art Brute® brand latex paint, you can make your kitchen walls radiate with all the passion of a Jackson Pollock masterpiece &#8211; without the alcoholism! So simple to apply, even your 2nd grader can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-322" title="Drewsday" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg" alt="Drewsday" width="600" height="148" /><img class="aligncenter size-full wp-image-397" title="ArtBrutePaint" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/ArtBrutePaint.jpg" alt="ArtBrutePaint" width="600" height="400" />At last, the same paint used by your favorite abstract artists is now available at your local home improvment store! With<strong> Art Brute<strong>®</strong></strong> brand latex paint, you can make your kitchen walls radiate with all the passion of a Jackson Pollock masterpiece &#8211; <em>without</em> the alcoholism! So simple to apply, even your 2nd grader can paint it! Also available in these fine colors: Orangeish, Eggplant Pink and Rex&#8217;s Blues!</p>
<p style="text-align: justify;">If you&#8217;ve played through <a href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew/Warnings_at_Waverly_Academy/pc" target="_blank"><em>Warnings at Waverly Academy</em></a> and never saw this can of paint in the celler environment, don&#8217;t worry, you&#8217;re not alone. Here&#8217;s the closest shot of it you get in the game:</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-399" title="SoSmallL" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/SoSmallL.jpg" alt="SoSmallL" width="600" height="361" />Guess I got a little carried away when my 3-D partner requested a simple paint label that will just be in the background.</p>
<p>—————-</p>
<p>Remember, you can always find me on <a href="http://twitter.com/ZackRock" target="_self">Twitter</a> and <a href="http://www.etsy.com/shop/ZackRock" target="_self">Etsy</a>!</p>
<h6 style="text-align: center;">All the images in this post (except the header), © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>2</slash:comments>
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		<title>I&#8217;ve Got Two Tickets To Paradise</title>
		<link>http://www.zackrock.com/blog/2009/12/15/ive-got-two-tickets-to-paradise/</link>
		<comments>http://www.zackrock.com/blog/2009/12/15/ive-got-two-tickets-to-paradise/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 23:44:54 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Drewsday]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/?p=368</guid>
		<description><![CDATA[Ahhh&#8230; nothing like looking at a beautiful tropical island while it&#8217;s freezing cold outside. I should know, because during the freak snowstorm of 2008, that&#8217;s all I was doing for eight hours a day &#8211; creating the overhead driving map Nancy Drew scoots around on in Ransom of the Seven Ships. What you see above [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-322" title="Drewsday" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg" alt="Drewsday" width="600" height="148" /><img class="aligncenter size-full wp-image-369" title="Map" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Map.jpg" alt="Map" width="600" height="722" />Ahhh&#8230; nothing like looking at a beautiful tropical island while it&#8217;s freezing cold outside. I should know, because during the freak snowstorm of 2008, that&#8217;s all I was doing for eight hours a day &#8211; creating the overhead driving map Nancy Drew scoots around on in <a href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew/Ransom_of_the_Seven_Ships/pc" target="_blank"><em>Ransom of the Seven Ships</em></a>.</p>
<p>What you see above is the fruits of my icy labor. Well, a smaller version of the fruits, at least. OKAY, smaller, <em>and</em> with a couple of additional buildings that were removed from the final version of the game (namely, the lighthouse in the northwest and the water tower up top there).</p>
<p>To get a better sense of how much larger the map is in game, here are some full resolution screenshots:</p>
<p><img class="aligncenter size-full wp-image-370" title="map1" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/map1.jpg" alt="map1" width="600" height="500" /><img class="aligncenter size-full wp-image-371" title="map2" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/map2.jpg" alt="map2" width="600" height="500" /><img class="aligncenter size-full wp-image-372" title="map3" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/map3.jpg" alt="map3" width="600" height="500" /></p>
<p>I swear, I had Jimmy Buffet songs stuck in my head for months after this project was completed.</p>
<p>Remember, you can always follow me on <a href="http://twitter.com/ZackRock" target="_self">Twitter</a>!</p>
<p>ALSO: <a href="http://www.zackrock.com/blog/2009/12/15/the-zack-rock-artravaganzaporium-is-now-live-on-etsy/" target="_self">I just opened an Etsy Shop</a>! <a href="http://www.etsy.com/shop/ZackRock" target="_self">Check it out</a> and maybe buy something nice for that special someone/thing.</p>
<h6 style="text-align: center;">All the images in this post (except the header), © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>1</slash:comments>
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		<title>Groovy Drewsday</title>
		<link>http://www.zackrock.com/blog/2009/12/01/groovy-drewsday/</link>
		<comments>http://www.zackrock.com/blog/2009/12/01/groovy-drewsday/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 23:20:52 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Cat]]></category>
		<category><![CDATA[Drewsday]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/?p=320</guid>
		<description><![CDATA[It’s Drewsday! As in, Nancy Drew! As in the plucky girl detective who solves mysteries in her spare time! As in the reason I’m able to maintain a steady income! HOORAY NANCY! As you probably already know, I’ve been employed at Her Interactive for the past couple of years, working as a 2-D artist on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-322" title="Drewsday" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/Drewsday.jpg" alt="Drewsday" width="600" height="148" />It’s Drewsday! As in, Nancy Drew! As in the plucky girl detective who solves mysteries in her spare time! As in the reason I’m able to maintain a steady income! HOORAY NANCY!</p>
<p style="text-align: justify;">As you probably already know, I’ve been employed at <a title="Her Interactive" href="http://www.herinteractive.com/" target="_blank">Her Interactive</a> for the past couple of years, working as a 2-D artist on the Nancy Drew series of PC adventure games. In previous posts (found <a href="http://www.zackrock.com/blog/2008/10/09/2-d-or-not-2-d-dont-quip-your-day-job/" target="_self">here</a>, <a href="http://www.zackrock.com/blog/2008/10/12/2-d-fruity-a-menagerie-of-imagery/" target="_self">here</a>, <a href="http://www.zackrock.com/blog/2008/11/20/difference-detective/" target="_self">here</a> and <a href="http://www.zackrock.com/blog/2008/11/21/rocket-to-my-art/" target="_self">here</a>), I’ve shared some of the game art I created for the first title I worked on, <a title="Haunting of Castle Malloy" href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew/The_Haunting_of_Castle_Malloy/pc" target="_blank"><em>The Haunting of Castle Malloy</em></a>. However, I haven’t posted any art from the games that have been released since <em>Malloy</em>, and if you can believe it there have been FOUR.</p>
<p style="text-align: justify;">So, I’m starting a new segment here on the blog dedicated to showcasing what I’ve been doing for eight hours a day for two years. Every Tuesday, I’ll post a new piece of art from one of my old games.  Should be a hoot!</p>
<p style="text-align: justify;">And I should mention right off the bat that, if any readers have found this site looking for game info, <strong>THERE ARE SPOILERS AHEAD!</strong> Proceed at your own peril!</p>
<p style="text-align: justify;">Today’s art is from the 20<sup>th</sup> Nancy Drew PC game called <a href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew/Ransom_of_the_Seven_Ships/pc" target="_blank"><em>Ransom of the Seven Ships</em></a>. But you had to be pretty smart to discover it – the image appeared on a special Easter egg that only the most resourceful and cheating players could find:</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-321" title="kitten" src="http://www.zackrock.com/blog/wp-content/uploads/2009/12/kitten.jpg" alt="kitten" width="600" height="527" />Captain Whiskers of the Spanish Armada, here to pilfer your booty and your heart! He actually the first of several behatted cats I&#8217;ve put into the games. I just can&#8217;t get enough of cats in novelty headwear. My own cat refuses to wear the bonnet I knitted him, and I suppose this is how I cope with my bottomless disappointment.</p>
<p style="text-align: justify;">Okay! See you next week!</p>
<h6 style="text-align: center;">All the images in this post (except the header), © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>4</slash:comments>
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		<title>Rocket to my Art</title>
		<link>http://www.zackrock.com/blog/2008/11/21/rocket-to-my-art/</link>
		<comments>http://www.zackrock.com/blog/2008/11/21/rocket-to-my-art/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 23:37:18 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/2008/11/21/rocket-to-my-art/</guid>
		<description><![CDATA[Oftentimes, I’m required to create realistic documents that relay important information to characters, such as this rocket blueprint: And then there are times I have to create realistic documents that include no real information whatsoever, documents that are basically set dressing. They still require all the elements you’d expects on an important document, but most [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Oftentimes, I’m required to create realistic documents that relay important information to characters, such as this rocket blueprint:<a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_rocketbprints_d.jpg" title="lab_rocketbprints_d.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_rocketbprints_d.jpg" alt="lab_rocketbprints_d.jpg" /></a></p>
<p align="justify">And then there are times I have to create realistic documents that include no real information whatsoever, documents that are basically set dressing. They still require all the elements you’d expects on an important document, but most of the time you won’t ever be able to clearly read the document’s text. Heck, you probably can’t even see the images on them while you play the game.</p>
<p align="justify">Anyway, since these kind of assets tend to be sorta boring to create, I try to entertain myself while I put them together by writing extremely absurd things in the places you’d normally find something useful. And since this is my blog, and these gems of wit (ahem) would otherwise go unread, I decided to post them here. Enjoy as best you can.</p>
<p align="justify">Oh, and this’ll be the last post I’ll do about my work on <a href="http://www.herinteractive.com/prod/hau/index.shtml" target="_blank"><em>Nancy Drew: The Haunting of Castle Malloy</em></a>, so if you want to check out any more of my work on the game, BUY IT.</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_miscrocketbp3_d.jpg" title="lab_miscrocketbp3_d.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_miscrocketbp3_d.jpg" alt="lab_miscrocketbp3_d.jpg" /></a> <a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_miscrocketbp2_d.jpg" title="lab_miscrocketbp2_d.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_miscrocketbp2_d.jpg" alt="lab_miscrocketbp2_d.jpg" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_miscrocketbp1_d.jpg" title="lab_miscrocketbp1_d.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_miscrocketbp1_d.jpg" alt="lab_miscrocketbp1_d.jpg" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_sciencejournal_d.jpg" title="lab_sciencejournal_d.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/lab_sciencejournal_d.jpg" alt="lab_sciencejournal_d.jpg" /></a></p>
<h6 align="center">All the images in this post, © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>3</slash:comments>
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		<title>Difference Detective</title>
		<link>http://www.zackrock.com/blog/2008/11/20/difference-detective/</link>
		<comments>http://www.zackrock.com/blog/2008/11/20/difference-detective/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 20:25:26 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/2008/11/20/difference-detective/</guid>
		<description><![CDATA[One of the environments I was responsible for in Nancy Drew: The Haunting of Castle Malloy featured a “Spot the Difference” arcade machine that rewarded the player with tokens for correctly identifying differences between two similar images. Hence, the game’s rating nearly got docked because we were supposedly encouraging gambling. But corrupting the youth was [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">One of the environments I was responsible for in <a href="http://www.herinteractive.com/prod/hau/index.shtml" target="_blank"><em>Nancy Drew: The Haunting of Castle Malloy</em></a> featured a “Spot the Difference” arcade machine that rewarded the player with tokens for correctly identifying differences between two similar images. Hence, the game’s rating nearly got docked because we were supposedly encouraging gambling. But corrupting the youth was only a secondary objective for that puzzle. More important were the images themselves.</p>
<p align="justify">I went into designing the images with one goal: make them look as much as possible like they came out of <a href="http://www.highlights.com/" target="_blank"><em>Highlights</em></a>. And I think I hit it dead on, toot toot toot. In retrospect, however, the Spot the Differences in <em>Highlights </em>looked terrible. I probably should’ve picked a better goal.</p>
<p align="justify">Anyway, here’re four of the better-looking images. Guess the 12 differences in each images correctly and I&#8217;ll send you cat litter (used).</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen6_puz.jpg" title="inn_ddscreen6_puz.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen6_puz.jpg" alt="inn_ddscreen6_puz.jpg" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen8_puz.jpg" title="inn_ddscreen8_puz.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen8_puz.jpg" alt="inn_ddscreen8_puz.jpg" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen9_puz.jpg" title="inn_ddscreen9_puz.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen9_puz.jpg" alt="inn_ddscreen9_puz.jpg" /></a><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen10_puz.jpg" title="inn_ddscreen10_puz.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/11/inn_ddscreen10_puz.jpg" alt="inn_ddscreen10_puz.jpg" /></a></p>
<h6 align="center">All the images in this post, © Copyright Her Interactive, Inc.</h6>
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		<slash:comments>17</slash:comments>
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		<title>2-D Fruity: A Menagerie of Imagery</title>
		<link>http://www.zackrock.com/blog/2008/10/12/2-d-fruity-a-menagerie-of-imagery/</link>
		<comments>http://www.zackrock.com/blog/2008/10/12/2-d-fruity-a-menagerie-of-imagery/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 18:32:42 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/2008/10/12/2-d-fruity-a-menagerie-of-imagery/</guid>
		<description><![CDATA[My job responsibilities go beyond just creating 2-D textures for 3-D models. Since I have to create all the 2-D elements for a game environment, I find myself drawing everything from posters advertising polio vaccinations to blueprints of rockets. This means I have to work in a plethora of styles while maintaining a sense of [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">My job responsibilities go beyond just creating 2-D textures for 3-D models. Since I have to create <em>all</em> the 2-D elements for a game environment, I find myself drawing everything from posters advertising polio vaccinations to blueprints of rockets. This means I have to work in a plethora of styles while maintaining a sense of authenticity for each particular element.</p>
<p align="justify">For example, the pub environment I talked about <a href="http://www.zackrock.com/blog/2008/10/09/2-d-or-not-2-d-dont-quip-your-day-job/">last post</a> needed art for the pull tabs in the serving bar. Easy enough, I just needed to create convincing, root beer label-style art for the different products:<a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/beerlabels.jpg" title="Beer Labels"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/beerlabels.jpg" alt="Beer Labels" /></a></p>
<p align="justify"><a href="http://aprn.org/wp-content/uploads/2008/02/palin-medkeff-2.jpg" target="_blank">Folksy and cartoonish</a>, no problem. However, another environment called for old photographs of a character&#8217;s family members. Since, for legal reasons, we can&#8217;t just snag a photo from the Internet and throw that in the game, I had to draw photo-realistic images from scratch:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/oldphoto.jpg" title="Old Photo"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/oldphoto.jpg" alt="Old Photo" /></a></p>
<p align="justify">Spooky, eh? This was obviously a bit more difficult than the pull tabs, but I welcomed the opportunity to stretch my skills beyond my artistic comfort zone. And that&#8217;s the best part of this aspect of my job, getting experience in styles I never would have considered working in before.</p>
<h6 align="center">All the images in this post, © Copyright Her Interactive, Inc.</h6>
<p align="justify">&nbsp;</p>
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		<title>2-D, or not 2-D: Don&#8217;t Quip Your Day Job</title>
		<link>http://www.zackrock.com/blog/2008/10/09/2-d-or-not-2-d-dont-quip-your-day-job/</link>
		<comments>http://www.zackrock.com/blog/2008/10/09/2-d-or-not-2-d-dont-quip-your-day-job/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 20:19:56 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/2008/10/09/2-d-or-not-2-d-dont-quip-your-day-job/</guid>
		<description><![CDATA[The Nancy Drew series of adventure games that we make at Her Interactive challenge players to unravel complex mysteries in the role of Nancy Drew herself, the greatest juvenile sleuth in literary history. I mean, besides Encyclopedia Brown. Credit where credit’s due. And every great mystery requires an equally captivating setting for the intrigue to [...]]]></description>
			<content:encoded><![CDATA[<p>The Nancy Drew series of adventure games that we make at <a href="http://www.herinteractive.com" target="_blank">Her Interactive</a> challenge players to unravel complex mysteries in the role of Nancy Drew herself, the greatest juvenile sleuth in literary history. I mean, besides <a href="http://en.wikipedia.org/wiki/Encyclopedia_Brown" target="_blank">Encyclopedia Brown</a>. Credit where credit’s due. And every great mystery requires an equally captivating setting for the intrigue to unfold in. As a 2-D artist, that’s where I come in.</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/screamingbansheeexterior.jpg" title="screamingbansheeexterior.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/screamingbansheeexterior.jpg" alt="screamingbansheeexterior.jpg" /></a></p>
<p>The above image is from <a href="http://www.amazon.com/Nancy-Drew-Haunting-Castle-Malloy-Pc/dp/B001ANDJJU" target="_blank"><em>Nancy Drew: The Haunting of Castle Malloy</em></a>. It’s an exterior shot of the pub where Nancy interrogates a suspicious groundskeeper on the whereabouts of a missing yada yada yada, look I’m not too clear on the plot since the games are PC-exclusive and I’m a Mac user. Right, I can’t even play my own games. The important thing to notice, though, is the pub itself. Like in many first person adventure titles (think <a href="http://en.wikipedia.org/wiki/Myst" target="_blank"><em>Myst</em></a>), the environments are created by first rendering the elements in a 3-D modeling program. This produces a grey, featureless mass that nonetheless has the basic shape of the object and can react to light and perspective like a normal object in the real world. Next, 2-D texture art is created in Photoshop and applied to the 3-D model to complete the illusion of, in this case, a craggy and moldering 403-year-old pub. Each element of the environment usually requires a separate 3-D model, which in turn requires me to make all manner of 2-D art, such as this texture I created for the pub’s sign:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/screamingbansheesign.jpg" title="screamingbansheesign.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/screamingbansheesign.jpg" alt="screamingbansheesign.jpg" /></a></p>
<p>Here’s another example of the same process. I create a 2-D texture, like this dartboard:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/dartboard.jpg" title="dartboard.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/dartboard.jpg" alt="dartboard.jpg" /></a></p>
<p>The texture is then applied to a 3-D model, creating the illusion of an actual, three-dimensional dartboard:</p>
<p><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/screamingbansheeinterior.jpg" title="screamingbansheeinterior.jpg"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/screamingbansheeinterior.jpg" alt="screamingbansheeinterior.jpg" /></a></p>
<p>All that you see in and outside the pub was rendered out by a 3-D artist before being basically drawn on by me: the tables, the walls, the floors, even the windows. Everything needs a texture. And that’s what I do.</p>
<p>You can see more shots of the pub environment in <a href="http://pc.ign.com/articles/917/917463p1.html" target="_blank">this IGN review of the game</a>.</p>
<h6 align="center">All the images in this post, © Copyright Her Interactive, Inc.</h6>
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		<title>Nancy Drew and Zack Rock, together at last</title>
		<link>http://www.zackrock.com/blog/2008/10/08/nancy-drew-and-zack-rock-together-at-last/</link>
		<comments>http://www.zackrock.com/blog/2008/10/08/nancy-drew-and-zack-rock-together-at-last/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:42:45 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Contest]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.zackrock.com/blog/2008/10/08/nancy-drew-and-zack-rock-together-at-last/</guid>
		<description><![CDATA[After months and months of work, I’m happy to announce that the first project I worked on for Her Interactive has finally been released! In fact, Nancy Drew: The Haunting of Castle Malloy, is currently the third bestselling PC game on Amazon.com (with the second and first place positions going to World of Warcraft, and [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><a href="http://www.zackrock.com/blog/wp-content/uploads/2008/10/ndhaunting.jpg" title="ND19"><img src="http://www.zackrock.com/blog/wp-content/uploads/2008/10/ndhaunting.jpg" alt="ND19" width="203" height="236" /></a>After months and months of work, I’m happy to announce that the first project I worked on for <a href="http://www.herinteractive.com" target="_blank">Her Interactive</a> has finally been released! In fact, <a href="http://www.amazon.com/Nancy-Drew-Haunting-Castle-Malloy-Pc/dp/B001ANDJJU/ref=pd_ts_vg_3?ie=UTF8&amp;s=videogames" target="_blank"><em>Nancy Drew: The Haunting of Castle Malloy</em></a>, is currently the third bestselling PC game on <a href="http://www.amazon.com" target="_blank">Amazon.com</a> (with the second and first place positions going to <em>World of Warcraft</em>, and <em>Spore</em>, so I don’t feel too badly). But as exciting as that all is, the best part is I can finally show everyone what I’ve been working on the past 9 months. So, over the next few posts, I’ll be presenting different assets and elements I created for the game, along with an explanation of what it is I actually do at Her Interactive (<strong>NOTE:</strong> something I<em> didn’t</em> do was the game’s cover art).</p>
<p align="justify">In the meantime, I so far only have a handful of submissions to my <a href="http://www.zackrock.com/blog/2008/10/06/contestaroo/">Monday Sketcharoo contest</a>, and I know I’ve got more punster friends then that. <u>Remember, the rules have changed!</u> Now either a correct answer or a REALLY CLEVER pun will take the grand prize: your handsome/beautiful/monstrous portrait drawn with my very own, carpal tunnel-crippled hands (a $100 value, yours FREE!). The contest ends October 20th, or whenever I get the correct answer. So, act now! NOW! ACT!</p>
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