Bird brain Written on November 8, 2011, by Zack.

For the final Nancy Drew adventure I worked on at Her Interactive, The Captive Curse, I was tasked to create an illustration for a card game featuring made-up folk tale characters. FOR SOME REASON, they assigned me the character named “Professor Sparrow.” Go figure. Given I basically only had a name to work from, and [...]

On The Rack Written on September 1, 2010, by Zack.

Doing things a bit differently this Drewsday. Since I totally dropped the ball last week, and since this week’s Drewsday is a full day late, I’ve decided to post SEVEN products for you – seven magical magazines no self-respecting convenience store owner can hope to succeed without. The catch is, none of these actually feature any illustrations [...]

Carnival Barker 2: Electric Tattoo Written on August 3, 2010, by Zack.

Before landing a job as a 2-D artist at Her Interactive, I was a copywriter with Logos Bible Software. It was a miserable experience and I don’t want to talk about it why did you even bring it up? Needless to say, writing marketing copy for evangelism handbooks written by Kirk Cameron wasn’t really super artistically fulfilling. [...]

Putting the F-U-N in FUNRNACE! Written on March 10, 2010, by Zack.

A few of my loyal readers have shown interest in a behind-the-scenes look at how the environments are created, from sketch to the finished product. While I’ve handled this a bit in previous posts, let me take you through the process step-by-step, focusing on a single object in the cellar environment from Warnings at Waverly Academy: [...]

Just caws Written on January 26, 2010, by Zack.

Another book illustration, this for the century-old journal belonging to the headmistress of Waverly Academy. In the game, knowledge of the various parts of the crow’s anatomy is used to solve a puzzle. That’s right, we provide gamers with entertaining adventures and teach them fundamental aspects of ornithology. Did I mention I love my job? [...]

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