Getting Creative Written on December 3, 2012, by Zack.
Some keen-eyed readers may have noticed a buried lead in the recent profile of me on the amazing Seven Impossible Things Before Breakfast blog. Amidst the goat illustrations and Marmite gags was news that I’ve been working with the Creative Company to get my first picture book out the door. At the time, I had been [...]
Bird brain Written on November 8, 2011, by Zack.
For the final Nancy Drew adventure I worked on at Her Interactive, The Captive Curse, I was tasked to create an illustration for a card game featuring made-up folk tale characters. FOR SOME REASON, they assigned me the character named “Professor Sparrow.” Go figure. Given I basically only had a name to work from, and [...]
On The Rack Written on September 1, 2010, by Zack.
Doing things a bit differently this Drewsday. Since I totally dropped the ball last week, and since this week’s Drewsday is a full day late, I’ve decided to post SEVEN products for you – seven magical magazines no self-respecting convenience store owner can hope to succeed without. The catch is, none of these actually feature any illustrations [...]
Carnival Barker 2: Electric Tattoo Written on August 3, 2010, by Zack.
Before landing a job as a 2-D artist at Her Interactive, I was a copywriter with Logos Bible Software. It was a miserable experience and I don’t want to talk about it why did you even bring it up? Needless to say, writing marketing copy for evangelism handbooks written by Kirk Cameron wasn’t really super artistically fulfilling. [...]
Putting the F-U-N in FUNRNACE! Written on March 10, 2010, by Zack.
A few of my loyal readers have shown interest in a behind-the-scenes look at how the environments are created, from sketch to the finished product. While I’ve handled this a bit in previous posts, let me take you through the process step-by-step, focusing on a single object in the cellar environment from Warnings at Waverly Academy: [...]