What a Troopa! Written on January 12, 2010, by Zack.

I know I’m using a trademarked name here, and that I should be giving credit where credit’s due and all that. But Nintendo forced me to sit through this as a child. So, let’s just say I’m owed this one. —————- Remember, you can always find me on Twitter and Etsy!

When a man loves a Pokemon Written on January 5, 2010, by Zack.

Geoff, from the Sexy People blog. Also, if you need more proof Pokemon destroys lives, watch this. —————- Remember, you can always find me on Twitter and Etsy!

Groovy Drewsday Written on December 1, 2009, by Zack.

It’s Drewsday! As in, Nancy Drew! As in the plucky girl detective who solves mysteries in her spare time! As in the reason I’m able to maintain a steady income! HOORAY NANCY! As you probably already know, I’ve been employed at Her Interactive for the past couple of years, working as a 2-D artist on [...]

Rocket to my Art Written on November 21, 2008, by Zack.

Oftentimes, I’m required to create realistic documents that relay important information to characters, such as this rocket blueprint: And then there are times I have to create realistic documents that include no real information whatsoever, documents that are basically set dressing. They still require all the elements you’d expects on an important document, but most [...]

Difference Detective Written on November 20, 2008, by Zack.

One of the environments I was responsible for in Nancy Drew: The Haunting of Castle Malloy featured a “Spot the Difference” arcade machine that rewarded the player with tokens for correctly identifying differences between two similar images. Hence, the game’s rating nearly got docked because we were supposedly encouraging gambling. But corrupting the youth was [...]

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