Dahnah-nahnah-nahnah-nahnah BATCAVES! Written on February 17, 2010, by Zack.

Seamless.

In the tropical adventure Ransom of the Seven Ships, Nancy free climbs a mountain perforated with bat-filled caves while being bombarded with coconuts flung by monkeys at the summit. Intense, I know. The mountain is only ever seen as a 2-D background upon which our heroine clambers, but the caves and obstacles Nancy encounters needed to be worked out on paper beforehand.

Next, I had to imagine that 3-D mountain environment was spread out on flat surface, and work using a mix of textures and painting in order to carve out the nooks and crannies Nancy would have to traverse to get to the top.

The actual size of the mountain, in game, is 3072 pixels wide by 1540 pixels high (42 by 21 inches printed out, or about 6 times the size it appears above). It took a long time. A really long time.

Here’s how the players see it in game.

—————-

Remember, you can always find me on Twitter and Etsy!

All the images in this post (except the header), © Copyright Her Interactive, Inc.

Leave a Comment

If you would like to make a comment, please fill out the form below.

Name (required)

Email (required)

Website

Comments

5 Comments so far
  1. Amber February 17, 2010 6:49 pm

    It’s interesting to see the textures outside of their 3-D environment.

  2. Dan February 17, 2010 7:51 pm

    free-climbing does not seem like the kind of thing pubescent girls should be encouraged to do… especially in areas known to harbour coconut throwing monekys.

  3. Zack February 18, 2010 12:59 pm

    Amber – Good! I’m hoping these posts are interesting to everyone and not just me talking shop to a bored audience.

    Dan – I brought that up in team meetings, that she should be at least wearing a helmet or something. No dice. Also, in the game universe she’s around 18 years old, FYI.

  4. dustin March 1, 2010 9:44 pm

    This is one of my favorite of your segments. I love seeing how you are incorporating your style and still representing the design of the game!

  5. Zack March 1, 2010 9:47 pm

    Dustin – Thanks! Though, frankly, I’m running out of stuff I’d care to share. HOWEVER, as soon as the next game is released I’ll have like a year’s worth of material. So stay tuned!

Blog contents © Copyright Zack Rock’s Illustration Blog, 2009 - Powered by Wordpress - "Azure Hut" theme designed by Speckyboy.