One of the environments I was responsible for in Nancy Drew: The Haunting of Castle Malloy featured a “Spot the Difference” arcade machine that rewarded the player with tokens for correctly identifying differences between two similar images. Hence, the game’s rating nearly got docked because we were supposedly encouraging gambling. But corrupting the youth was only a secondary objective for that puzzle. More important were the images themselves.
I went into designing the images with one goal: make them look as much as possible like they came out of Highlights. And I think I hit it dead on, toot toot toot. In retrospect, however, the Spot the Differences in Highlights looked terrible. I probably should’ve picked a better goal.
Anyway, here’re four of the better-looking images. Guess the 12 differences in each images correctly and I'll send you cat litter (used).