Yo’ mama so ugly, she ruined the country. Written on November 25, 2008, by Zack.
I’d like to be serious for a moment, if I may. There is a silent epidemic raging throughout this great land of ours*, a plague that strikes both young and old alike and could, in time, lead to population decrease and widespread nausea. I’m speaking of ugliness. Now, I don’t mean inner ugliness, a blight [...]
Rocket to my Art Written on November 21, 2008, by Zack.
Oftentimes, I’m required to create realistic documents that relay important information to characters, such as this rocket blueprint: And then there are times I have to create realistic documents that include no real information whatsoever, documents that are basically set dressing. They still require all the elements you’d expects on an important document, but most [...]
Difference Detective Written on November 20, 2008, by Zack.
One of the environments I was responsible for in Nancy Drew: The Haunting of Castle Malloy featured a “Spot the Difference” arcade machine that rewarded the player with tokens for correctly identifying differences between two similar images. Hence, the game’s rating nearly got docked because we were supposedly encouraging gambling. But corrupting the youth was [...]
Mad Mermen Written on November 17, 2008, by Zack.
You know, I been hearing a lot of naysayers and glass-half-emptiers shouting something about the world accelerating toward its ultimate destruction. And it’s not that I disagree with their predictions, no the science is pretty clear the world is hosed. It’s just I don’t know why that’s such a bad thing! See, they can cry [...]
Take Another Little Piece of My Art Written on November 10, 2008, by Zack.
Here he is, folks, the winner of the first Contestaroo: Chris “Lopez” Lopez, host of the podcast Classic Rock Liberation and all-around good buddy. We brainstormed a bit after he won and decided to make his illustration broadcast-related so he can use it on his site. And what could be more broadcasty than an LP [...]