2-D Fruity: A Menagerie of Imagery Written on October 12, 2008, by Zack.
My job responsibilities go beyond just creating 2-D textures for 3-D models. Since I have to create all the 2-D elements for a game environment, I find myself drawing everything from posters advertising polio vaccinations to blueprints of rockets. This means I have to work in a plethora of styles while maintaining a sense of authenticity for each particular element.
For example, the pub environment I talked about last post needed art for the pull tabs in the serving bar. Easy enough, I just needed to create convincing, root beer label-style art for the different products:
Folksy and cartoonish, no problem. However, another environment called for old photographs of a character’s family members. Since, for legal reasons, we can’t just snag a photo from the Internet and throw that in the game, I had to draw photo-realistic images from scratch:
Spooky, eh? This was obviously a bit more difficult than the pull tabs, but I welcomed the opportunity to stretch my skills beyond my artistic comfort zone. And that’s the best part of this aspect of my job, getting experience in styles I never would have considered working in before.
All the images in this post, © Copyright Her Interactive, Inc.
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skills mr rock are what you have, awesome. I would definitely drink ugly mug outlaw rootbeer anyday. Also that lady’s face is hella scary, good job.
is there really such a thing as birch beer?
I’m going to have nightmares about that creepy old… erm man? woman?
creepy what ever it is,.
well done.
More things need to be “Old Prospector Style”. And it’s a man guys, geez.
Yeah, that’s a man. Huh, I wonder why you two thought it was a lady. Did I screw up somewheres?